Fixed issue with incorrect navmesh query results.
It was a problem with navmesh bounding box calculation.
to merge one AABB to another, use bb.merge_with(), not bb.merge(),
as thi later will return new AABB, while former will increase size of existing AABB.
So now I'm going for navmesh visualization and adding agent signal sending (hope it will work with Spatial+script agent)
Multi-character animations
Wow! Godot .escn exporter for Blender can export scenes with multiple characters, which finally allows a step farther for 3D games. Now it it easy to: * create cutscenes * create character close interactions * lot of other stuff, like openning doors, etc. Shoold speed-up my progress on blendmaps too, as it is easier to manage assets now.

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